Fabled lands 2 pdf
If you have already adventured using other books in theseries, you will know your entry point into this book. All you need is two dice, an eraser and a pencil. Instead of just one single storyline,there are virtually unlimited adventures to be had in the FabledLands. You need only one book to start,but by collecting other books in the series you can explore moreof this rich fantasy world. The reason isthat you can play the books in any order, coming back to earlierbooks whenever you wish. If you haveany detailed queries, consult the Adventuring in theFabled Lands 4 document.Īdventurers JournalFor the keeping of notesįabled Lands is unlike any other gamebook series.
#FABLED LANDS 2 PDF PLUS#
(Your Defence score is equal to yourRank PLUS your armour bonus PLUS yourCOMBAT score.) The amount you beat the Difficultyby is the number of Stamina points that youropponent loses. TheDifficulty of the roll is equal to the opponentsDefence score. This means that you would have toroll 5 or more on two dice to succeed.įighting involves a series of COMBAT rolls. This requires aCHARISMA roll at a Difficulty of 10. Tosucceed you must roll higher than the Difficulty ofthe task.Įxample:You want to calm down an angry innkeeper. To use an ability (COMBAT, THIEVERY, and so on),roll two dice and add your score in the ability. Q Dangle q Dogq Dare q Dotageq Dawn q Doubleq Dead q Doveq Deathless q Dragonq Deep q Drakeq Defend q Drapeq Deliver q Drawq Diamond q Dreadq Dim q Dregsq Dirk q Drifterq Dirty q Drinkq Discover q Drizzleq Dismal q Dropq Dispel q Duressq Divest q Dwarf